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Programming a Multiplayer FPS in DirectX
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falloff.gif
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Tile
Graphics Interchange Format
|
2004-09-30
|
1.9 KB
|
216x144
|
8-bit (17 colors)
ocr:
Cos(Alpha)- Cos(Phi/2) I=( Cos(Theta/2)-( Cos(Phi/2)